Reviewed · WALKING TOURS
Birmingham Slogging Gangs Walking Tour with Edward Shelby
Birmingham’s slogging gangs were real, and this walk uses the Peaky Blinders connection as a doorway into the city’s tougher past. Edward Shelby leads in character, with cap, attitude, and a quick bit of comic business whenever a police car appears. The route also brings in weapons, pubs, tea, international crime, Black Sabbath, and everyday Birmingham history.
I like the mix of street history and pub time, especially the stop at the old Bull or Gunmakers Arms, where you can hear stories over a drink. I also like that the walk goes beyond television fiction and explains how the real gangs fitted into Birmingham’s working districts.
The main drawback is simple: much of the original gangland setting has vanished. You’ll walk through modern streets and hear about places that no longer exist, and one group found Edward’s fast delivery hard to follow. This is a walking and storytelling tour, not a parade of preserved Peaky Blinders buildings.
Key points to know before you book

- Edward Shelby leads in character: Expect a lively guide who dresses for the part and uses humor to keep the history moving.
- The tour covers more than Peaky Blinders: You’ll hear about Birmingham’s wider slogging gangs, weapons, trade, pubs, and city life.
- The Gunmakers Quarter is a major stop: The walk connects local arms production with Birmingham’s role in the slave trade.
- A pub stop breaks up the walking: Time is spent in a historic pub, but alcohol and snacks are not included in the price.
- You cover a fair bit of ground: The walk lasts about two hours and returns to the starting point.
- The best fit is a history-minded Peaky Blinders fan: You do not need expert knowledge of the television show, but some background can help.
What this Birmingham gang tour is really about

The title may suggest a narrow Peaky Blinders walk. In practice, the subject is wider. You follow Birmingham’s real slogging gangs, with the famous television name used as a hook rather than the whole story.
That distinction matters. The television series is fiction, while this tour aims to place the real gangs within Birmingham’s streets, trades, police force, pubs, and social life. You’ll hear about the Peaky Blinders, but you’ll also learn about other criminal groups and the city systems that shaped them.
I think this gives the walk more value than a simple screen-location tour. You are not just being shown places connected to a drama. You are being asked to picture a city where weapons, canals, factories, pubs, courts, police cells, and neighborhood loyalties all met.
Edward Shelby is the character guide. He acts as a gang member, dresses for the role, and uses small touches of theater to hold your attention. One memorable bit has him hiding his face or ducking behind a car when a police vehicle approaches. It is playful rather than serious, but it helps turn a standard city walk into a story.
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Starting at Aston Street and the old police holding area

The meeting point is Costa Coffee at 12 to 13 Aston Street, near Birmingham’s B4 7DA postcode. Check your confirmation carefully and arrive with enough time to find the café and gather before the walk starts.
The first stop is the West Midlands Police Museum. You learn about the place where Birmingham gang members were held before trial. The tour does not include entry to the museum, so this is an exterior and storytelling stop rather than a museum visit.
That limitation is worth knowing. If you expect to examine police objects or walk through old cells, you may be disappointed. The value comes from the explanation of policing and detention, along with the way the stop gives the gang stories a real legal setting.
This is also where the theatrical approach can work well. Edward’s police-related jokes add energy to what could otherwise be a short stop outside a building. At the same time, you should listen closely. The group may be standing on a pavement, with normal city noise around you.
The Gunmakers Quarter and a pub with a past

The Gunmakers Quarter is one of the most interesting parts of the route. Birmingham’s arms makers helped shape the city’s economy, and the tour links weapons production with the slave trade. That connection gives the walk a wider moral and commercial context.
You are not hearing only about gangsters in flat caps. You are also hearing about how a city’s trades could affect events far beyond the Midlands. For me, this is one of the strongest reasons to book the tour if you want more than television trivia.
The stop includes time for a drink at a pub. The Gunmakers Arms is named in the tour material, and another account describes time at the Bull, a pub dating from 1820. The exact pub experience may depend on the route and operating arrangements, but you should expect a historic pub stop where Edward continues the storytelling.
Plan for roughly 15 minutes at this part of the route, though the pub portion can run longer. One account describes about 30 minutes inside, which gave the guide time to explain the pub’s past while the group enjoyed cider or local beer.
Alcohol is not included in the price. Snacks are not included either. You can buy a drink if you wish, but you are not required to drink. This is a useful break for your feet, and it gives the group a chance to ask questions without trying to hear a speech over street noise.
Chinatown and Birmingham’s international connections
The Birmingham Chinatown stop shifts the story from local gangs to international crime. It lasts about 10 minutes and is designed to show that Birmingham’s criminal networks were not isolated from wider movements of people, goods, and money.
This part may feel less visually tied to Peaky Blinders than the police and pub stops. That is also its purpose. The walk is trying to show a larger city story, not recreate a television set at every corner.
If you know little about Birmingham, this stop helps broaden your understanding of the city center. If you already live locally, it may still take you through streets and connections you have not considered in this way.
Edward also adjusts his material to the group when possible. Questions about the city, local history, and specific interests can change the emphasis. That makes the walk feel less like a memorized speech, though one caution remains: some people found the delivery too quick, especially when English was not their first language.
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High Street, tea, and the city beyond crime
At High Street, Edward explains Birmingham’s effect on the tea trade. This may sound like a side note beside gang stories, but it reinforces the tour’s wider aim. Birmingham’s history is not only about criminals and police. It is also about commerce, imported goods, manufacturing, and the movement of money through the city.
The route may also pause for other Birmingham facts when a useful building or story appears. Past groups have heard about the cathedral, canals, courthouse, and Black Sabbath or Ozzy Osbourne. These details are not the central subject, but they can make the walk more useful if you want a general introduction to Birmingham as well as a gang tour.
I appreciate this flexible approach. A guide who refuses to leave the script can miss the city around him. Edward’s extra facts help you connect the gangs with the city that produced them.
Still, you should book with realistic expectations. Many original Peaky Blinders areas have been demolished or changed. You may spend more time imagining the old streets than looking at surviving gang buildings. If you need a long list of intact filming locations, this is not the right product.
How much walking and how much talking?
The tour lasts about two hours and finishes back at the meeting point. It covers a good stretch of central Birmingham, with the Aston Street start taking you through several districts before the return.
You need a moderate level of fitness. The route is not described as strenuous, but it is a continuous city walk with stops rather than a seated talk. Wear comfortable shoes, and allow extra energy if the weather is wet or cold.
The walking gives the tour a useful sense of scale. You can see how far different parts of the city are from one another instead of treating gang history as a set of unrelated anecdotes. The tradeoff is that there are periods when Edward is walking and you are listening rather than looking at a major landmark.
Group size is capped at 20 people. That is small enough to feel personal in good conditions, but a group of 20 beside a noisy road can make hearing difficult. Stand near Edward when you can, and tell him politely if you are struggling to follow. Several people found that he was friendly and willing to answer questions, but speed of delivery was the clearest recurring concern.
The tour is offered in English. Service animals are allowed, and the meeting point is near public transport. Parking is not included and can cost between £5 and £30, so public transport is the sensible choice if it works for your schedule.
Is $27.73 good value?

At $27.73 per person, this is a reasonably priced two-hour city experience. You are paying for a guided walk, local storytelling, the character performance, and a pub stop. The cost is especially fair if you want a lively introduction to Birmingham and would otherwise spend time figuring out the city center on your own.
The value drops if your only goal is to see famous Peaky Blinders locations. Many original sites are gone, and the tour cannot replace them with replicas. You are buying interpretation rather than access to a major attraction.
The included pub stop is also not an all-inclusive food or drink break. Your alcoholic beverage and snacks cost extra. Think of the stop as a chance to buy something if you want it, not as part of a tasting package.
For a small group, the price works well. You get a character guide, a clear route, and several themes in two hours. For a larger group, ask yourself how easily you can hear a fast speaker outdoors. That issue can affect the value more than the price itself.
What kind of visitor will enjoy it most?

I would choose this tour for a first visit to Birmingham if you like local crime stories, social history, and a guide who performs a role. It also suits Peaky Blinders fans who understand that the real city will not match the television version exactly.
You will get the most from it if you enjoy connecting separate subjects. Weapons lead to trade. Trade leads to the slave trade and international commerce. Police history leads to courts and detention. Pubs lead to social life. The gangs are the thread tying these topics together.
You may want to skip it if you dislike theatrical guiding or want a quiet architectural walk. Edward’s cap, character voice, and police-car jokes are central to the mood. Some people loved this energy, while others wanted slower, clearer delivery and fewer short facts.
A little Peaky Blinders background may help, but it is not essential. The tour explains the real gangs and gives you the wider setting. Just do not expect the television characters to be treated as documented historical people.
The walk also works for local residents. One useful feature is the route through parts of Birmingham you might not visit on a normal shopping day. You can learn something even if you already know the center, particularly from the links between the gangs, trade, pubs, and city growth.
Booking details and weather notes
You receive confirmation at booking, and the mobile ticket makes it easy to keep the meeting details on your phone. The activity needs good weather. If poor weather forces a cancellation, you are offered another date or a full refund.
A minimum number of participants is also required. If that minimum is not reached, you are offered another date or experience, or a full refund.
You can cancel for a full refund up to 24 hours before the start time. Inside that 24-hour window, you cannot receive a refund, and changes are not accepted. Keep the local Birmingham time in mind when changing plans.
Should you book the Edward Shelby walk?
Book it if you want a funny, active introduction to Birmingham’s gang past, with a historic pub and more city history than the title first suggests. Edward Shelby’s character work gives the walk personality, while the Gunmakers Quarter and police stop provide useful context beyond the television show.
Skip it if you need preserved gang buildings, museum entry, or a slow and highly polished lecture. The route is about stories, atmosphere, and connecting old Birmingham with the modern city. If you can accept that much of the original setting has disappeared, $27.73 buys a good two hours of walking, local history, and a drink stop that you probably would not arrange for yourself.
FAQ
How long does the Birmingham Slogging Gangs Walking Tour last?
The tour lasts approximately two hours and ends back at the starting meeting point.
Where does the tour start?
It starts at Costa Coffee, 12 to 13 Aston Street, Birmingham B4 7DA, UK.
Does the tour enter the West Midlands Police Museum?
No. The tour stops at the museum to explain its connection with Birmingham gangs, but museum admission is not included and the group does not enter.
Is a drink included?
The route includes a stop at a pub, but alcoholic beverages are not included in the tour price. Snacks are also not included.
How many people can join the tour?
The activity has a maximum group size of 20 people.
What is the cancellation policy?
You can cancel at least 24 hours before the start time for a full refund. Cancellations or changes made within 24 hours are not refunded or accepted.
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