Reviewed · AUDIO TOURS

500 Years of Crime and Punishment: A Self-Guided Audio Tour

★ 4.0 · 29 reviews 45 minutes to 2 hours 15 minutes (approx.) From $8 Operated by VoiceMap Audio Tours · Bookable on Viator
Book on Viator →

Aberdeen’s darker past unfolds in ordinary streets on this self-guided walk, from the old gaol and public gallows to witch imprisonment, body snatching, and punishments at the harbour. The stories give familiar city sights a sharper edge, so you see more than grand buildings and granite streets.

I like the freedom to start whenever you want and set your own pace. I also like the route’s variety: it moves from the Tolbooth Museum and Mercat Cross to an old graveyard, the Anatomy Rooms, The Green, and the harbour. The main drawback is practical: directions have caused trouble for some people, especially near construction or spots where the route passes through less comfortable parts of town.

Key points to know before you go

500 Years of Crime and Punishment: A Self-Guided Audio Tour - Key points to know before you go

  • Crime stories with real city context: Learn about public hangings, treason, church punishments, witches, bodysnatchers, and harbour justice.
  • A genuinely flexible format: Start at any time during the listed operating period and pause when you like.
  • A route with strong variety: The walk links museums, churches, streets, graves, student history, street art, and maritime Aberdeen.
  • Offline access helps: Download the VoiceMap app, audio, maps, and geodata before setting off.
  • Budget-friendly at $8.99: The price covers lifetime access in English, but museum entry, transport, food, your phone, and headphones cost extra.
  • Allow more than 45 minutes: The shortest timing is brisk. If you stop at sights or enter the Maritime Museum, the walk can take much longer.

Aberdeen’s darker side, told on foot

500 Years of Crime and Punishment: A Self-Guided Audio Tour - Aberdeen’s darker side, told on foot

This is not a standard sightseeing walk focused only on architecture. It uses crime and punishment as the thread, then leads you through parts of Aberdeen that show how the city worked, feared, judged, and grew.

You begin at the Tolbooth Museum on Castle Street. The building once served as Aberdeen’s gaol, so the subject arrives before the walking has really begun. You hear where prisoners were held and where public hangings took place. It is a strong opening because the setting is not an abstract historical backdrop. The building itself was part of the justice system.

The route ends outside Aberdeen Town House on Union Street, only a few metres from the starting area and close to public transport. The walk is listed at roughly 45 minutes to 2 hours 15 minutes. That wide range matters. You can move quickly if you only want the audio stories, or take your time around the cemetery, The Green, and the museums.

The experience is private in the simple sense that only your group takes part. You are not walking behind a guide or keeping up with strangers. Instead, the VoiceMap app provides the narration, directions, map, and location data.

More Self-Guided Tours in Aberdeen:

From the Tolbooth gaol to public hangings

500 Years of Crime and Punishment: A Self-Guided Audio Tour - From the Tolbooth gaol to public hangings

The Tolbooth Museum is the logical place to begin. Once Aberdeen’s gaol, it sets the tone for a tour concerned with the unpleasant mechanics of justice.

You will hear about the area used for public executions as the walk gets under way. That introduction helps explain how punishment once worked as public theatre. The point was not only to imprison or kill someone. It was also to warn everyone watching.

This stop should appeal to you if you like history tied to physical places. It may be less comfortable if you prefer a light introduction to the city. The title promises crime and punishment, and the opening follows through.

Because the starting point can be difficult to spot during construction, download the tour and check the app’s map before you arrive. One person spent 30 minutes trying to find the start, even after asking local people. The supplied directions may be clear on paper, but the street scene can change.

The Mercat Cross and a queen’s response to treason

The Mercat Cross was a centre for public announcements, but it also had a harsher role. Punishments were handed out here, making it a fitting second stop after the old gaol.

The structure is decorated with carvings of Scottish monarchs. The commentary focuses on one queen and the way she dealt with an outbreak of treason. That gives the stop a useful mix of public ceremony and political fear.

I like this kind of stop because it asks you to look at a familiar monument in two ways. You see the carved royal figures, but you also learn how the space functioned for ordinary people. Announcements, punishment, loyalty, and rebellion all met at the same public point.

The app’s location-based format should trigger the story as you approach. Still, keep the map open. The audio can be good while the route instructions are less certain, particularly where streets or building work make the next turn unclear.

A castle-style tower and Aberdeen’s older street pattern

500 Years of Crime and Punishment: A Self-Guided Audio Tour - A castle-style tower and Aberdeen’s older street pattern

The route passes a building with a tower modelled on the one at Balmoral Castle. It is mainly a photo stop, but it adds a change of mood after the more severe stories at the Mercat Cross.

You then pass through Seabury Court beside St Andrew’s Cathedral. The narrow route helps you picture the winding streets of older Aberdeen. This is one of the walk’s useful habits: it does not treat the city as a set of isolated monuments. It uses lanes and courts to suggest how the urban fabric once felt.

You will not spend a long time at every stop. That is good if you want a compact introduction, but it means the walk works best when you pay attention to the narration rather than expecting a full guided visit at each place.

A few more half-days in Aberdeen worth comparing

The Anatomy Rooms and Aberdeen’s bodysnatchers

The former university area brings the tour to one of its most distinctive subjects. Medical students traditionally studied here, and the route takes you around the back to the Anatomy Rooms, where dissections took place.

The story then turns to Aberdeen’s connection with bodysnatchers. This is a natural link between medicine, burial, poverty, and crime. Bodies were needed for medical study, but obtaining them could involve acts that families and communities found shocking.

This stop adds depth to the title. Crime was not only about thieves, traitors, or people sent to the gallows. It could also involve the dead, medical progress, and the market for bodies.

You should expect the route to pass the relevant buildings rather than provide entry to the Anatomy Rooms. Entrance fees to museums and other attractions are not included. If you want to spend time inside any venue, allow extra time and pay separately where required.

Graveyards, witches, and the old mither kirk

The graveyard is among the most atmospheric sections of the walk. The audio points out the grave of a doctor whose conduct did not match the moral standards you might expect from the profession.

You also see Aberdeen’s mither kirk, the old mother church that once sat at the centre of early Aberdeen. The church setting leads into stories of harsh religious punishments and witches who were imprisoned.

This part should suit you if you enjoy history that leaves room for moral discomfort. The stories are not polished tales of famous people. They show how institutions treated suspected criminals, sinners, and outsiders.

The cemetery also gives the tour a slower rhythm. You can pause, look at the stones, and let the location do some of the work. The app does not force you onward, which is one of the format’s best features.

The Green, street art, and a child-snatching gang

500 Years of Crime and Punishment: A Self-Guided Audio Tour - The Green, street art, and a child-snatching gang

The Green has been inhabited for thousands of years, but it is not presented as a frozen old quarter. Today, it is described as a small, fashionable part of Aberdeen with street art, independent restaurants, and shops.

That contrast works well. The route moves from old punishments and graveyards into a more modern part of the city, then reveals its own darker story: a child-snatching gang once operated in Aberdeen.

The stop shows why a good city walk should not separate the past from the present too neatly. You can look at contemporary street art and independent businesses while hearing about a much more disturbing chapter.

The Green may be a useful place to pause for food or a drink, but those costs are not part of the tour. The audio tour only provides the route and commentary.

Aberdeen harbour and punishment by the water

Aberdeen grew around its harbour, so the route naturally heads toward the water. The harbour section focuses on unpleasant punishments carried out there over the years.

This gives the walk a strong sense of place. The harbour was not just a centre for fishing, shipping, and trade. It was also a public working space where authorities could impose punishment.

The route’s subject matter can be grim, but the harbour keeps the experience from feeling like a series of enclosed historical sites. You are moving through the city as it developed, seeing how public spaces served several purposes over time.

One practical point deserves attention here. A local who knew Aberdeen well felt uneasy about one section near multi-storey flats associated with high crime. I would not treat that as a reason to reject the whole walk, but I would avoid wandering with your phone out while trying to solve a route problem. Check the map before setting off, keep your bearings, and consider walking with a companion.

The Maritime Museum and the route’s final stretch

The Maritime Museum is a small museum covering Aberdeen’s seafaring past, including fishing and the oil industry. The tour passes it, and you can choose to go inside on your own.

This is a useful optional stop because it broadens the subject beyond crime. After hearing about punishment at the harbour, you can put Aberdeen’s waterfront into its economic context. The museum is not included in the $8.99 price, so treat it as an add-on rather than part of the audio tour itself.

The walk finishes outside Aberdeen Town House on Union Street. From there, you are close to public transport and only a short distance from the start. The compact loop makes it easier to fit the experience around other plans.

How the self-guided format works

You need an Android or iOS smartphone and headphones. The tour includes lifetime access in English, plus offline audio, maps, and geodata.

Download everything before you begin. Offline access is especially useful if your mobile connection is weak, and one low rating specifically linked route trouble to poor connectivity and location problems. Having the map visible gives you a backup when the spoken directions are not enough.

The best way to use the tour is to treat the audio as a guide, not as your only navigation tool. Start at the Tolbooth Museum, confirm the route on the screen, and check the next stop before leaving each location.

You can pause, repeat sections, stop for photographs, or change your pace. That makes it a good choice if you dislike fixed departure times. It also lets you spend longer in the graveyard or at the Maritime Museum without holding up a group.

The downside is that there is no person beside you to clarify a turn or add a local aside. A conventional guide may be easier if you want constant help with navigation or detailed questions about each building.

Is $8.99 good value?

At $8.99 per person, this is a low-cost way to get a themed introduction to central Aberdeen. The value is strongest if you want a private walk, prefer to set your own schedule, and are happy using your phone.

The price includes lifetime access, so you can return to the tour later. It also includes offline audio, maps, and location data, which reduces the need for a live connection once the content is downloaded.

You still need to bring your own smartphone and headphones. Transport, food, museum admission, and other entrance fees are separate. The walk itself is not expensive, but your total outing will rise if you add the Maritime Museum or stop for lunch.

I would not buy it solely as a navigation tool. The directions have not worked perfectly for everyone, especially around construction. I would buy it for the stories, with the map ready as a practical safety net.

Who should choose this Aberdeen walk?

I would recommend it to independent visitors who enjoy unusual local history and do not want a fixed group schedule. It also suits couples and small private groups who like to stop for photos, food, or a museum without asking a guide to wait.

The subject matter makes it a good fit for adults and older children who can handle stories about executions, witches, body snatching, and child snatching. It is not the right choice if you want a gentle architecture tour or a cheerful overview of Aberdeen.

You should also be comfortable navigating with a phone. Most people can take part, service animals are allowed, and the route is near public transport. Still, the supplied information does not promise a fully step-free route, so you should check directly if mobility access is important to you.

The tour is available every day across the listed operating period, with the booking system showing a full day window. You can cancel for a full refund up to 24 hours before the start time. Changes or cancellations inside that window are not refunded.

Should you book 500 Years of Crime and Punishment?

Book it if you want Aberdeen told through its unsettling stories rather than its postcard views. The strongest parts are the Tolbooth, Mercat Cross, Anatomy Rooms, graveyard, and harbour, where the subject and setting fit together.

Skip it if you want a fully guided experience, dislike using navigation apps, or feel uneasy walking through a route that may include less comfortable city areas. If you do book, download the content in advance, begin with the map open, and allow closer to two hours if you plan to pause or enter the Maritime Museum.

For $8.99, the audio tour offers a focused, flexible way to see central Aberdeen. Its stories are the main reward. Its directions are the main thing you need to manage.

FAQ

Where does the audio tour start?

It starts at the Tolbooth Museum on Castle Street, Aberdeen AB11 5BB, UK.

Where does the tour end?

It ends outside Aberdeen Town House on Union Street, Aberdeen AB11 5BU, UK. The ending is only a few metres from the start and is close to public transport.

How long does the tour take?

The stated duration is approximately 45 minutes to 2 hours 15 minutes. Your timing depends on your walking pace and how long you spend at stops or attractions.

What language is available?

The tour is offered in English.

Is this a guided group tour?

No. It is a private, self-guided audio tour for your own group. You follow the VoiceMap app rather than meeting a live guide.

What do I need to bring?

You need a smartphone and headphones. Food, drinks, transport, and entry tickets are not included.

Can I use the tour without mobile data?

Yes. The package includes offline access to the audio, maps, and geodata. Download the content before you start.

Are museum entry fees included?

No. The route passes the Maritime Museum and other possible attractions, but admission fees are not included.

Can I cancel for a refund?

You can cancel at least 24 hours before the experience start time for a full refund. Cancellations or changes made less than 24 hours before the start time are not accepted for a refund.

More like this

Audio Tours, compared.

The full Audio Tours list →
Emirates Stadium Entry Ticket and Audio Guide
★★★★★★★★★★4.7· 5,513 reviews· from $47

Emirates Stadium Entry Ticket and Audio Guide

Read our review →
Westminster Abbey Entrance Ticket Including Audio Guide
★★★★★★★★★★4.0· 661 reviews· from $41

Westminster Abbey Entrance Ticket Including Audio Guide

Read our review →
British Museum Audio Tour & Priority Entrance Ticket
★★★★★★★★★★4.5· 631 reviews· from $9

British Museum Audio Tour & Priority Entrance Ticket

Read our review →
Roman Baths Entry Ticket with Audio Guide
★★★★★★★★★★4.7· 425 reviews· from $30

Roman Baths Entry Ticket with Audio Guide

Read our review →
Canterbury Cathedral: Entry Ticket with Audio Guide
★★★★★★★★★★4.6· 266 reviews· from $31

Canterbury Cathedral: Entry Ticket with Audio Guide

Read our review →
Churchill War Rooms Ticket & Political London Audio
★★★★★★★★★★4.6· 224 reviews· from $62

Churchill War Rooms Ticket & Political London Audio

Read our review →
Windsor Castle Tour from London with Transportation & Audio Guide
★★★★★★★★★★3.5· 222 reviews· from $94

Windsor Castle Tour from London with Transportation & Audio Guide

Read our review →
London Panoramic Open Top Bus Tour with Audio Guide
★★★★★★★★★★4.0· 209 reviews· from $48

London Panoramic Open Top Bus Tour with Audio Guide

Read our review →

Browse the lists this tour appears in

Scroll to Top

Explore Britain

Start with a city, a castle or a coastline.